The mode was so enjoyable
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It's been 23 years since FIFA International Soccer, the first FIFA game, was released. Complacent, however, is not a word you could use to describe FIFA 17. Now our site will provide fifa 17 coins for all platforms full stock. Boasting both brand new tech and a major new game mode, it feels like much a bigger step, apart from between consoles, than we're used to taking in a mere 12 months.
Let's start with Frostbite, EA's much-trumpeted game engine - one that, it's claimed, will take players "to new football worlds" (the worlds of Battlefield and Mass Effect, presumably). Taking front and centre stage in much of the game's advertising messaging, it's clear EA hope this will be a platform for the franchise to build on for at least the next four to five years. It's a shame, then, that playing in this bold "new world" feels so disappointingly familiar.
Gameplay has barely moved forward at all from last year - in many ways, in fact, it has regressed, with new animations seeming to create problems with the flow of the game. Carrying on FIFA's tradition of alternating between pace being over- and underpowered, the game is once again just that little bit too fast. It's hard to get a foothold in a match and speed-freaks like Walcott and Aubameyang can be almost unplayable if you come up against a shrewd opponent.
The biggest tactical change comes in the way you can now more easily shield the ball - players are stronger and, with their back to a defender, much harder to dispossess. This makes target men a more viable option than in previous years, encouraging a bit more variety in playing styles, but the balance simply isn't quite right. Winning back possession can be maddeningly hard, even on the easier difficulty settings. Above all FIFA 17 is a nice game this year.